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Text File  |  2002-08-06  |  4KB  |  190 lines

  1. ;//////////////////////////////////////////////////////////////
  2. ; Cockpit font system.
  3.  
  4. [STR-0]
  5. StringID=    SpeedDisplay
  6. String0=    000
  7. RenderObj=    TSI01A
  8. Attach=        throttle_ind
  9. Color=        FA_GREEN
  10. AltColor=    FA_YELLOW
  11. Justify=    CENTER,CENTER
  12. ;Offset=    0.0,-0.02
  13. FontType=    FONT_TINY
  14. EffectOn=    NONE
  15. EffectConst=NONE
  16. EffectOff=    NONE
  17. MouseOver=    NONE
  18. MouseClick=    NONE
  19.  
  20. ;//////////////////////////////////////////////////////////////
  21. ; Shield Damage font system.
  22.  
  23. [TEMPLATE_HEADERS]
  24. String0=    000
  25. RenderObj=    TSI01A
  26. ;Attach=    shield_bar0
  27. AltColor=    FA_RED
  28. Justify=    CENTER,CENTER
  29. Offset=        0.0,0.0
  30. FontType=    FONT_SMALL
  31. EffectOn=    FA_FADE_OUT,FA_BIG_SCALE_UP,SCROLL_UP
  32. EffectConst=NONE
  33. EffectOff=    NONE
  34. MouseOver=    NONE
  35. MouseClick=    NONE
  36.  
  37. [STR-1]
  38. ; Normal Damage number
  39. Template0=    TEMPLATE_HEADERS
  40. StringID=    ShieldDamage0
  41. Color=        FA_WHITE
  42.  
  43. [STR-2]
  44. ; Above Normal (shield tuning?) damage number
  45. Template0=    TEMPLATE_HEADERS
  46. StringID=    ShieldDamage1
  47. Color=        FA_RED
  48.  
  49. [STR-3]
  50. ; Below Normal (shield tuning?) damage number
  51. Template0=    TEMPLATE_HEADERS
  52. StringID=    ShieldDamage2
  53. Color=        FA_BLUE
  54.  
  55. [STR-4]
  56. ; Critical damage number
  57. Template0=    TEMPLATE_HEADERS
  58. StringID=    ShieldDamage3
  59. Color=        FA_YELLOW
  60. EffectOn=    FA_FADE_OUT,FA_BIG_SCALE_UP,SCROLL_UP,FA_CYCLE
  61.  
  62. [STR-5]
  63. ; Repair (not used)
  64. Template0=    TEMPLATE_HEADERS
  65. StringID=    ShieldDamage4
  66. Color=        FA_GREEN
  67.  
  68. [STR-6]
  69. ; Emp Type Energy Drain
  70. Template0=    TEMPLATE_HEADERS
  71. StringID=    ShieldDamage5
  72. Color=        FA_BLUE
  73.  
  74. [TEMPLATE_HEADER_CRITICAL]
  75. String0=    000
  76. RenderObj=    TSI01A
  77. ;Attach=    shield_bar0
  78. AltColor=    FA_RED
  79. Justify=    CENTER,CENTER
  80. Offset=        0.0,0.04
  81. FontType=    FONT_SMALL
  82. EffectOn=    FA_FADE_OUT,FA_BIG_SCALE_UP,SCROLL_UP
  83. EffectConst=NONE
  84. EffectOff=    NONE
  85. MouseOver=    NONE
  86. MouseClick=    NONE
  87.  
  88. [STR-7]
  89. ; Critical damage text (displays "Critical!" with damage number STR-4)
  90. Template0=    TEMPLATE_HEADER_CRITICAL
  91. StringID=    ShieldDamageCritical
  92. Color=        FA_RED
  93. EffectOn=    FA_FADE_OUT,FA_BIG_SCALE_UP,SCROLL_UP,FA_CYCLE
  94.  
  95. ;//////////////////////////////////////////////////////////////
  96. ; Warp button font system
  97.  
  98. [TEMPLATE_HEADERS2]
  99. RenderObj=    TSI01A
  100. Color=        FA_YELLOW
  101. AltColor=    FA_RED
  102. Justify=    CENTER,CENTER
  103. FontType=    FONT_TINY
  104. EffectOn=    FA_WIPE_ON_RIGHT
  105. EffectConst=    NONE
  106. EffectOff=    NONE
  107. MouseOver=    NONE
  108. MouseClick=    NONE
  109.  
  110. [STR-8]
  111. Template0=    TEMPLATE_HEADERS2
  112. StringID=    WARP_CPIT
  113. String0=    <<Warp
  114. Attach=        WARP_IND
  115.  
  116. [STR-9]
  117. Template0=    TEMPLATE_HEADERS2
  118. StringID=    DISTRESS_CPIT
  119. String0=    <<Distress
  120. Attach=        WARP_IND
  121. EffectOn=    FA_GLOW
  122.  
  123. [STR-10]
  124. Template0=    TEMPLATE_HEADERS2
  125. StringID=    SPACE_CPIT
  126. String0=    <<Space
  127. Attach=        WARP_IND
  128.  
  129. [TEMPLATE_VICTIM_DAMAGE_HEADER]
  130. String0=    000
  131. Color=        FA_YELLOW
  132. AltColor=    FA_RED
  133. Justify=    CENTER,CENTER
  134. Offset=        0.0,0.0
  135. FontType=    FONT_SMALL
  136. EffectOn=    FA_FAST_FADE_OUT,FA_FAST_SCROLL_UP,FA_BIG_SCALE_UP
  137. EffectConst=NONE
  138. EffectOff=    NONE
  139. MouseOver=    NONE
  140. MouseClick=    NONE
  141.  
  142. [STR-11]
  143. ; Normal Victim Damage text
  144. Template0=    TEMPLATE_VICTIM_DAMAGE_HEADER
  145. StringID=    VictimDamage0
  146. Color=        FA_YELLOW
  147.  
  148. [STR-12]
  149. ; Above normal (shield tuning?) Victim Damage text
  150. Template0=    TEMPLATE_VICTIM_DAMAGE_HEADER
  151. StringID=    VictimDamage1
  152. Color=        FA_YELLOW
  153.  
  154. [STR-13]
  155. ; Below normal (shield tuning?) Victim Damage text
  156. Template0=    TEMPLATE_VICTIM_DAMAGE_HEADER
  157. StringID=    VictimDamage2
  158. Color=        FA_YELLOW
  159.  
  160. [STR-14]
  161. ; Critical Hit Victim Damage text
  162. Template0=    TEMPLATE_VICTIM_DAMAGE_HEADER
  163. StringID=    VictimDamage3
  164. Color=        FA_RED
  165.  
  166. [STR-15]
  167. ; Repair (not used) Hit Victim Damage text
  168. Template0=    TEMPLATE_VICTIM_DAMAGE_HEADER
  169. StringID=    VictimDamage4
  170. Color=        FA_BLUE
  171.  
  172. [TEMPLATE_VICTIM_CRITICAL_HEADER]
  173. String0=    000
  174. Color=        FA_RED
  175. AltColor=    FA_RED
  176. Justify=    CENTER,CENTER
  177. Offset=        0.0,0.0
  178. FontType=    FONT_SMALL
  179. EffectOn=    FA_FAST_FADE_OUT,FA_FAST_SCROLL_UP,FA_BIG_SCALE_UP
  180. EffectConst=NONE
  181. EffectOff=    NONE
  182. MouseOver=    NONE
  183. MouseClick=    NONE
  184.  
  185. [STR-16]
  186. ; Critical Hit Victim Text (displays "Critical!" over damage number (STR-13)
  187. Template0=    TEMPLATE_VICTIM_CRITICAL_HEADER
  188. StringID=    VictimCriticalDamage
  189. Color=        FA_RED
  190.