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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_7E0707AE070946A491D157E6BFCBCECE
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Text File
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2002-08-06
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4KB
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190 lines
;//////////////////////////////////////////////////////////////
; Cockpit font system.
[STR-0]
StringID= SpeedDisplay
String0= 000
RenderObj= TSI01A
Attach= throttle_ind
Color= FA_GREEN
AltColor= FA_YELLOW
Justify= CENTER,CENTER
;Offset= 0.0,-0.02
FontType= FONT_TINY
EffectOn= NONE
EffectConst=NONE
EffectOff= NONE
MouseOver= NONE
MouseClick= NONE
;//////////////////////////////////////////////////////////////
; Shield Damage font system.
[TEMPLATE_HEADERS]
String0= 000
RenderObj= TSI01A
;Attach= shield_bar0
AltColor= FA_RED
Justify= CENTER,CENTER
Offset= 0.0,0.0
FontType= FONT_SMALL
EffectOn= FA_FADE_OUT,FA_BIG_SCALE_UP,SCROLL_UP
EffectConst=NONE
EffectOff= NONE
MouseOver= NONE
MouseClick= NONE
[STR-1]
; Normal Damage number
Template0= TEMPLATE_HEADERS
StringID= ShieldDamage0
Color= FA_WHITE
[STR-2]
; Above Normal (shield tuning?) damage number
Template0= TEMPLATE_HEADERS
StringID= ShieldDamage1
Color= FA_RED
[STR-3]
; Below Normal (shield tuning?) damage number
Template0= TEMPLATE_HEADERS
StringID= ShieldDamage2
Color= FA_BLUE
[STR-4]
; Critical damage number
Template0= TEMPLATE_HEADERS
StringID= ShieldDamage3
Color= FA_YELLOW
EffectOn= FA_FADE_OUT,FA_BIG_SCALE_UP,SCROLL_UP,FA_CYCLE
[STR-5]
; Repair (not used)
Template0= TEMPLATE_HEADERS
StringID= ShieldDamage4
Color= FA_GREEN
[STR-6]
; Emp Type Energy Drain
Template0= TEMPLATE_HEADERS
StringID= ShieldDamage5
Color= FA_BLUE
[TEMPLATE_HEADER_CRITICAL]
String0= 000
RenderObj= TSI01A
;Attach= shield_bar0
AltColor= FA_RED
Justify= CENTER,CENTER
Offset= 0.0,0.04
FontType= FONT_SMALL
EffectOn= FA_FADE_OUT,FA_BIG_SCALE_UP,SCROLL_UP
EffectConst=NONE
EffectOff= NONE
MouseOver= NONE
MouseClick= NONE
[STR-7]
; Critical damage text (displays "Critical!" with damage number STR-4)
Template0= TEMPLATE_HEADER_CRITICAL
StringID= ShieldDamageCritical
Color= FA_RED
EffectOn= FA_FADE_OUT,FA_BIG_SCALE_UP,SCROLL_UP,FA_CYCLE
;//////////////////////////////////////////////////////////////
; Warp button font system
[TEMPLATE_HEADERS2]
RenderObj= TSI01A
Color= FA_YELLOW
AltColor= FA_RED
Justify= CENTER,CENTER
FontType= FONT_TINY
EffectOn= FA_WIPE_ON_RIGHT
EffectConst= NONE
EffectOff= NONE
MouseOver= NONE
MouseClick= NONE
[STR-8]
Template0= TEMPLATE_HEADERS2
StringID= WARP_CPIT
String0= <<Warp
Attach= WARP_IND
[STR-9]
Template0= TEMPLATE_HEADERS2
StringID= DISTRESS_CPIT
String0= <<Distress
Attach= WARP_IND
EffectOn= FA_GLOW
[STR-10]
Template0= TEMPLATE_HEADERS2
StringID= SPACE_CPIT
String0= <<Space
Attach= WARP_IND
[TEMPLATE_VICTIM_DAMAGE_HEADER]
String0= 000
Color= FA_YELLOW
AltColor= FA_RED
Justify= CENTER,CENTER
Offset= 0.0,0.0
FontType= FONT_SMALL
EffectOn= FA_FAST_FADE_OUT,FA_FAST_SCROLL_UP,FA_BIG_SCALE_UP
EffectConst=NONE
EffectOff= NONE
MouseOver= NONE
MouseClick= NONE
[STR-11]
; Normal Victim Damage text
Template0= TEMPLATE_VICTIM_DAMAGE_HEADER
StringID= VictimDamage0
Color= FA_YELLOW
[STR-12]
; Above normal (shield tuning?) Victim Damage text
Template0= TEMPLATE_VICTIM_DAMAGE_HEADER
StringID= VictimDamage1
Color= FA_YELLOW
[STR-13]
; Below normal (shield tuning?) Victim Damage text
Template0= TEMPLATE_VICTIM_DAMAGE_HEADER
StringID= VictimDamage2
Color= FA_YELLOW
[STR-14]
; Critical Hit Victim Damage text
Template0= TEMPLATE_VICTIM_DAMAGE_HEADER
StringID= VictimDamage3
Color= FA_RED
[STR-15]
; Repair (not used) Hit Victim Damage text
Template0= TEMPLATE_VICTIM_DAMAGE_HEADER
StringID= VictimDamage4
Color= FA_BLUE
[TEMPLATE_VICTIM_CRITICAL_HEADER]
String0= 000
Color= FA_RED
AltColor= FA_RED
Justify= CENTER,CENTER
Offset= 0.0,0.0
FontType= FONT_SMALL
EffectOn= FA_FAST_FADE_OUT,FA_FAST_SCROLL_UP,FA_BIG_SCALE_UP
EffectConst=NONE
EffectOff= NONE
MouseOver= NONE
MouseClick= NONE
[STR-16]
; Critical Hit Victim Text (displays "Critical!" over damage number (STR-13)
Template0= TEMPLATE_VICTIM_CRITICAL_HEADER
StringID= VictimCriticalDamage
Color= FA_RED